![]() Nurbs, Nurms, Subdiv surfaces must be converted to polygons. Unity supports triangulated or Quadrangulated polygon meshes. Meshes make up a large part of your 3D worlds. Here, the GameObject has a Mesh The main graphics primitive of Unity. The screenshot below shows a Video Player component attached to a spherical GameObject.īy default, the Material Property of a Video Player component is set to a GameObject’s main texture, which means that when the Video Player component is attached to a GameObject that has a Renderer, it automatically assigns itself to the Texture on that Renderer (because this is the main Texture for the GameObject). Textures are often applied to the surface of a mesh to give it visual detail. More info See in Glossary, and play them on the GameObject’s Texture An image used when rendering a GameObject, Sprite, or UI element. A GameObject’s functionality is defined by the Components attached to it. More info See in Glossary to attach video files to GameObjects The fundamental object in Unity scenes, which can represent characters, props, scenery, cameras, waypoints, and more. Unity has many built-in components, and you can create your own by writing scripts that inherit from MonoBehaviour. A GameObject can contain any number of components. Use the Video Player component A functional part of a GameObject.
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